Block Drawing (2013)

Footage from realtime continuous simulation (Unity3D engine).2013

BlockDrawing #04. 2013
The digital simulation makes a connection with the still life genre -particularly Juan Van der Hamen, Desportes and Baugin – in the presentation of objects. There is an emphasis on the interrelation between virtual objects in closed computer-generated environment and a play on repetition, order and randomness.

The Simulation run real-time using the Unity3D engine. Black crystals are scattered on the mirrored surface beforehand. The block pushes them and a slight drag keeps some of the crystals permanently in play, never repeating. Almost like sand washed on the shore.