Consume or Die (recorded sequence of simulation) 2015
Realtime Digital Simulation on Unity3D Platform

Born in Wales, studied at the Royal Academy of Arts, London. Trisant worked as senior artist Sony Computer Entertainment Europe for Playstation and taught as senior lecturer in Computer Games Art at Anglia Ruskin University, Cambridge. He is a multi-disciplinary artist exhibiting at Collateral Drawing, John Moores (Walker Art Gallery as part of the Liverpool Biennale), No-Format Gallery (Doppelgänger), Ruskin Gallery (Battlefield III) Cambridge, Lubomirov-Easton (A5) Athens, No-Format Gallery (This-Here-Now), Wimbledon Space (Six Degrees of Separation) and John Hansard Gallery (Dawnbreakers). He received the Deptford X Award 2010 with a solo show of digital work Product Range Repeat.

Work acquired by the Seeger Collection. Sold at Sotheby’s London ‘1000 Ways of Seeing’: http://www.sothebys.com/en/auctions/ecatalogue/lot.1000.html/2014/1000-ways-seeing-l14313 Work aquired by the De Vigier Collection.

Pixel Block: Rightway#001 2009

Staccato#04 Digital Image 2015

He works with computer games, digital animation and painting. His digital works play on repetition, order and randomness using virtual objects in closed computer-generated environments. The scenes adopt presentation and display strategies commonly found in commercial advertising, which are used to foreground the nature of representation, modern patterns of consumption and the projection of desirability onto consumer goods. Tight loops of repetition exaggerate advertising techniques that fix a product in the consumer consciousness. The computer generated works also draw on the still life tradition.

Bluescroll (animation loop) 2009

EVAQWEST series (2007-): scrolling pixel landscapes (2-3 colours), some scroll staggered, others smooth scrolling. Heavily influenced by shoot-em-ups (Defender, R-Type,etc.) and Platform games. Stripped out, culled, no game-play, characters, objects.

The paintings derive from corporate logos that are broken apart, abstracted, mashed-up and re-configured into new forms. There is a play between each panel as a distinct element and the dialogue between parts within the group viewed as a single entity.